PROFITS 2167, an upcoming arcade roguelite, rebrands AI as 'Labor Liquidation Machines' to satirize job displacement. The game, published by Ukrainian studio Marevo Collective, is set in a corporate dystopia where AI has replaced human labor by 2100.
TL;DR
- PROFITS 2167 is a satirical roguelite that critiques AI-driven job displacement by renaming AI as 'Labor Liquidation Machines'.
- The game is set in a corporate dystopia where AI has replaced human labor by 2100, and players take on the role of an 'Asset' trying to earn their way to 'Stakeholder' status.
- The game's development was completed in roughly six weeks, resulting in a short, high-pressure gameplay experience.
What happened
PROFITS 2167, published by Marevo Collective and developed by Simple Software Solutions, is an upcoming arcade roguelite that satirizes AI job displacement. The game's lore rebrands AI as 'LLM systems' — Labor Liquidation Machines — to make the political implications of AI-driven job displacement explicit.
Set in a post-nation-state 2167, the game's world is divided into three classes: Executives, Stakeholders, and Assets. Players take on the role of an Asset, waking from stasis to accept a job offer on a distant space rock, AGNY-17. The game's premise arrives during a quiet month for big game releases, with over 2,200 wishlists on GG.deals ahead of its launch on Steam.
The game was developed in roughly six weeks, resulting in a high-intensity, short runtime of approximately four hours across five levels. This constrained timeline shaped the game's design philosophy, focusing on intensity over scope.
Why it matters
PROFITS 2167's specific satire of AI-driven job displacement resonates with current tech discourse, making it a relevant commentary on the industry's trajectory. The game's mechanics mirror its fiction, with a delivery-quota loop that procedurally argues that escape from the system requires accepting the system's terms.
For developers and startups, the game's development sprint and resulting design philosophy offer insights into creating impactful, time-constrained projects. The game's success could also open up opportunities for more satirical games in the AI and tech space.
Investors may find the game's unique premise and growing wishlist numbers appealing, signaling potential interest in the indie game market. The game's critique of corporate structures and AI's role in job displacement also adds to the broader conversation about the ethical implications of AI.
Key facts
- PROFITS 2167 is an upcoming arcade roguelite published by Marevo Collective and developed by Simple Software Solutions.
- The game rebrands AI as 'LLM systems' — Labor Liquidation Machines — to satirize job displacement.
- Set in a corporate dystopia in 2167, players take on the role of an 'Asset' trying to earn 'Stakeholder' status.
- The game was developed in roughly six weeks, resulting in a short, high-pressure gameplay experience of approximately four hours.
- PROFITS 2167 has accumulated more than 2,200 wishlists on GG.deals ahead of its launch on Steam.
- The game requires a minimum of an Intel Core i3 9xxx or AMD Ryzen 3 processor, 4 GB of RAM, an Nvidia GeForce 10 series GPU or equivalent, and 1 GB of storage space.
- No release date or price has been announced as of July 20, 2026.
Context
PROFITS 2167 is not the first game to critique corporate structures and AI's role in job displacement. Games like Going Under (2020) and Hardspace: Shipbreaker (2020) have explored similar themes, with Going Under focusing on an unpaid intern navigating failed startups and Hardspace: Shipbreaker addressing corporate debt through ship salvage.
Marevo Collective, the publisher of PROFITS 2167, is a six-person Ukrainian studio known for its horror and dark atmosphere games. Their prior work includes No One Lives Under the Lighthouse (2020), a slow-burn PS1-era horror game praised for its atmosphere and sound design.
The game's development sprint and resulting design philosophy offer insights into creating impactful, time-constrained projects. The success of PROFITS 2167 could pave the way for more satirical games in the AI and tech space, contributing to the broader conversation about the ethical implications of AI.
